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Inviting all the cricket players to play in HIT & RUN cricket tournament. Top down arcade cricket action in your favourite sport and its most exciting format. Bat and bowl your team to glory, and hit your opponent for six!. Come and bring your friends and family to enjoy the day with sixes, fun and entertainment.
1.There will be limited no of registrations in the tournament.
2.Each team will play minimum 2 matches before getting out.
3.All pre quarterfinals matches will be played 8 over a side. Quarterfinal and Semi finals will be 10 over a side and final of the tournament will be 12 over a side.
4.Each team will have maximum 15 players (11 playing and 4 extras). Each match of the tournament will be played with 11 a side team. Team members once declared can’t be changed.
5.Players need to wear sportswear of their choice and each team can pick their own dress themes.
6.The matches would be played with a soft tennis ball and only for Corporate Teams.
7. Players from different companies can form a team and register .
Awards and Prizes:
1.Cash prize for winner and runner up team.
2.Trophy will be given to the winner and runners-up team.
3.Gold and Silver medals for all the team members of winners and runner up team
4. T-shirts for man of the match for all the matches.
5.T-shirts for all the members of winner and runner up teams.
Bowling Rules and Powerplay:
1.Pre quarter final matches will be played 8 over a side with a maximum of 2 over to be bowled by a single bowler.
2.Quarter finals and Semi-finals matches will be played 10 overs a side with maximum of 2 overs to be bowled by a single bowler.
3.Final match will be played 12 overs a side where 3 bowlers can bowl maximum 2 overs and 2 bowlers can bowl maximum 3 overs.
a.For pre quarterfinals, 2 overs are assigned as power play
b.The 1st over is the bowling power play.
c.The batting side can choose the 2ndpower play over as any over between the overs 7-8
d.For quarter finals and semi-finals, 3 overs are assigned as power play
f.The first 2 overs are the bowling powerplay
g.The batting side can choose the 3rdpowerplay over as any over between overs 9-10
h.For final, 3 overs are assigned as power play
i.The first 2 overs are the bowling power play
j.The batting side can choose the 3rd power play over as any over between overs 10-12.
5.All no balls to be awarded a free hit.
6.For every wide ball, there would be a re-ball and runs will be granted to the batting team.
7.For all the dead-balls, only a re-ball will be granted.
8.The net run rate will be calculated by the organizers.
9.The size of ground will be marked 50 yards straight and 50 yards off and leg side.
10.If there are any complaints against a bowler’s bowling action/chucking, the batsman facing the bowler in question has to report the incident to the umpire. If found guilty then the umpire will not allow the bowler to bowl further in that game.
2.Byes are allowed.
3.Overthrows are applicable.
4.A help runner will not be provided when the player is tired (except for injuries/exceptional cases). The fielding captain will have to agree for such an exception and the umpire’s decision will be final.
5.If a bowler crosses the popping crease, the batting team is awarded a run and the next ball is liable for a free hit. Only run-outs are applicable for free hits.The bowling team cannot change the field settings if the same batsman is on strike.
1.At any point of time, no more than 5 fielders can be set on the boundary, which means that other than the wicket-keeper and the bowler at least 4 more fielders have to be inside the inner circle.
2.During the powerplay, only 2 fielders can be outside the inner circle which means that 7 fielders must be inside the circle excluding the wicket-keeper and the bowler.
3.If the bowler is bowling from around the wicket then a maximum of 5 fielders (including bowler) can be placed on the leg side.
1.Each team should constitute only 15 members (11 + 4 substitute).
2.A match will start if at least 8 players are available from a particular team.
3.All the teams should be present 15 minutes before the start of the play and report to the scorer’s table.
4.If a team is more than 15 minutes late for a particular match then a walkover will be given to the opponent.
5.The umpire’s decision would be final for the all technical issues.
6.If there are any disagreements on-ground then only the captains are allowed to discuss matters with the umpires
1.Prelims: 30 minutes will be given to the bowling team to complete their quota of 8 overs in pre quarterfinal matches.
2.Quarter finals/Semi-finals: 40 minutes will be given to the bowling team to complete their quota of 10 overs.
3.Final: 50 minutes will be given to the bowling team to complete their quota of 12 overs.
4.Innings break for all the matches would be 5 minutes. For final the innings break would be for 10 minutes.
Super Over Rules:
1.A Super Over also known as a one-over eliminator, will be used when two teams finish with the same score in a match.
2.At the end of a tied match and before the Super Over, each team will nominate three batsmen and a bowler. The team that scores the most runs in its Super Over is the winner of the match.
3.The team batting second in the match will bat first in the one-over eliminator.
4.If the teams have the same score after the completion of a Super Over then the team which hit the most number of sixes combined from its two innings in both the main match and the super over will be the winner.
5.If the number of sixes hit by both the teams is equal then the team whose batsmen scores the most number of fours in its two innings (main innings + super over) will be the match winner. In rare cases, if the boundaries are also equal then the team which has lost lesser number of wickets will be the match winner.
6.In case if thetwo teams(both teams) reporting to a match have less than 8 members, then a Super Over on similar lines above will be applicable.
7.If one team has less than 8 players then the other team will be declared as the winner.
8.The substitute from each team will accompany the scorer (from the organizing team).
· Scorers are from the organizing team. The substitute team members will accompany them.
Please adhere to the rules to make it convenient for all the participants and organizers.