Book Online Tickets for CIYF ATHLETICS, Chennai.  
 
 
Who can Participate
 
Anyone between 16-32 years old.
 
Rewards
 
Winner - INR 3000
 
Runner - INR 2000
 
Medals and Certificates
 
Registration Fee
 
Field and Track Events( except Relays ) - I

CIYF ATHLETICS

 

  • relay events

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  • field and track events(except relays)

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About The Event

 

 

 

Who can Participate

 

Anyone between 16-32 years old.

 

Rewards

 

Winner - INR 3000

 

Runner - INR 2000

 

Medals and Certificates

 

Registration Fee

 

Field and Track Events( except Relays ) - INR 150/-

 

Relay events - INR 300/-

 

Date

 

September 13th to 15th ,2018

 

Venue

 

Jawaharlal Nehru Stadium, Chennai.

 

Finals date 

 

September 13th to 15th ,2018

 

Finals Venue 

 

JN Stadium

 

*Date and Venue are subjected to be changed

 

Prize Distribution Ceremony at THE GRAND GALA EVENING ON 16th September 2018, JAWAHARLAL NEHRU STADIUM, Chennai

 

RULES

 

100M/200M/800M/1500M

 

Solo event.

 

Each participant must start from the starting line only after the firing sound. Failure to do so will result in false start.

 

Two consecutive false start will result in disqualification.

 

The winner and runner of each heats will proceed to the next round.

 

Pushing, pulling or any other forms of violence is strictly prohibited and severe action will be taken if practiced.

 

Consumption of drugs for performance acceleration will lead to direct disqualification.

 

Referees’ decision is final.

 

100Mx4/400Mx4 relay

 

Team event.

 

Each participant must start from the starting line only after the firing sound. Failure to do so will result in false start.

 

Two consecutive false start will result in disqualification.

 

The winner and runner of each heats will proceed to the next round.

 

Failure to receive the baton within the specified limit will lead to disqualification.

 

Pushing, pulling or any other forms of violence is strictly prohibited and severe action will be taken if practiced.

 

Consumption of drugs for performance acceleration will lead to direct disqualification.

 

Referees’ decision is final.

 

Shot Put

 

Solo Event

 

Once the putter's name is called, the putter has only 60 seconds to enter the circle and complete the throw.

 

Competitors may touch the inside of the circle's rim or stop board in the process of the put, they may not touch the upper service of either the rim or the toe board.

 

The shot putter cannot touch the ground outside the throwing circle during an attempt, nor can the putter leave the circle until the shot hits the ground.

 

The shot is put with one hand only, must be in contact the athlete's shoulder at the beginning of the put and thereafter must not drop below the athlete's shoulder before the shot is released.

 

The throw must end within a designated landing area formed by a 35-degree sector formed by two radii of a circle with its center coincident with the center of the shot put circle.

 

Long Jump

 

No part of the athlete's foot should cross the front edge of the foul line. If, at the point of take-off, any part of his foot (even the toe edge of his shoe) crosses the front edge of the foul line, then the jump is termed to be illegal or a 'foul jump', and does not count.

 

The athlete has three attempts to register his or her best legal jump. A foul jump accounts for an attempt, but the time isn't registered. Only the farthest legal jump counts.

 

The distance, or the 'jump' is measured from the front edge of the foul line to the first landing point of the athlete.

 

Similarly, even if the athlete takes off from behind the foul line, the starting point is still considered to be the front edge of the foul line, rather than the athlete's actual point of take-off.

 

High Jump

 

Take-off must be made with one foot only.

 

Dislodging of the bar or breaking the plane near the edge of the bar before clearing will not be counted as successful jump.

 

Jumping height is decided by the Chief Judge. Players can accept the challenge or may pass it.

 

If the competitor fails to jump the required height in three consecutive attempts then he/she will be disqualified from the competition.

 

During the final match, whoever clears above the bar with highest height is declared as winner.

 

The jumpers have to face a jump-off if there will be a tie for a first place.

 

The height will be greater than the previous level. Each player will be given one chance for each clearance

 

Javelin Throw

 

Holding the javelin must be done at the grip part and should always be maintained above the shoulder level.

 

For valid throw, the javelin must lie before the specified zone and its tip should hit the ground.

 

There is a special marking line on the runway within which the athlete needs to throw.

 

The athlete should not leave the ground until the javelin lands on the ground.

 

After the throwing action has been made, the thrower should not turn back towards the pointing direction, until it lands.

 

The number of throws allowed per athlete is same as that of the discus throw.

 

Once the competition has started, the athletes cannot use the perimeter for practise purpose.

 

Using any device that may assist the thrower in throwing is strictly prohibited. For example, tapping of fingers are not allowed unless there is a wound.

 

The throw will be considered as a foul in the following cases −

 

Improper throw of the javelin in the attempt.

 

Demarking of the line with any body part.

 

Player going out of the marking line while throwing

 

The tip of the javelin lies outside the edges of the landing sector.

 

The time is increased to 1 minute if there are 2-3 number of competitors. In case only one competitor is left, time is increased to 2 minutes.

 

Discus Throw

 

The discus can be made of any material such as wood but it must have a circular edge with a metallic rim.

 

Inner construction can be both solid and hollow.

 

The cross section of the edge should be made in circular manner and it should have a radius of 6mm.

 

All sides of the discus should be identical. They must be free from any type of sharp edges or irregularities.

 

Finishing of the discus should be smooth.

 

*Rules are subjected to change, final rules will be given out on the day of the event

 

Code of conduct

 

By participating in any event in CIYF 2.0. you agree to abide by the following code of conduct.Please treat all other participants with utmost respect. We ask that you act kindly, behave professionally, and do not insult or put down other attendees. Remember that harassment and racist, sexist, or exclusionary jokes are not appropriate for this event. If at any point you see a fellow attendee being harassed, please talk to the nearest CIYF organizer. 

 

Please treat our sponsors, organizers, and judges with the utmost respect. Without them, nothing would be possible. Consider taking some time out of your work to go meet and speak with them. If they come over to talk to you, we ask you to give them a bit of your time. They're here for you! Show them you appreciate it.Failure to comply with the above-stated rules, terms and conditions & code of conduct may result in the disqualification

 

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