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Developing Apps for Apple iOS, A Primer


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About The Event

A 3-hour session designed as an overview for CTO's, Product Manager's and the aspiring entrepreneurs / app developers to get a complete overview of what it means to build an app for the Apple iDevices. As a pilot session this is planned to be a information packed session, rather than a hands on workshop. Attendees are paired randomly with other attendees to do a couple of brainstorming exercises. 


Key Take Aways


Planning for an iOS App 
Key components of iOS development 
Best Practices - What should you do 
Anti Patterns - What not to do 
Limitations of the platform through a case study 
Common tools used by the community 
Checklist of things to do 




A passion for Products. 
Understanding of Product Development process. 


The Main Course



Tools Of Trade 
Product Development Overview 
Dependency Management 
Version Control 
Testing (Unit / Integration / Acceptance) 
Continuous Deployments

Community Overview 

Stanford university course videos available in iTunes 
Raywanderlitch articles 
App Code tutorials 
Top 10 libraries used and awesome swift/iOS list

Best Practices 

When to use storyboard & Xibs 
Going through community guidelines and code from the open source projects on GitHub. 
Style Guides 

Anti Patterns 

When to use storyboard & Xibs 
What not to do 


SDK Limitations 
App Approval Limitations

Learning Path 

Language, preferably Swift (Object oriented principles ) 
Learn iOS along with debugging and storyboarding 
Sample Application. 
Limitations in iOS along with case study of true caller application


Target Audience

Product Manager's 
Aspiring Entrepreneurs / App Developers


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